![]() So in principle, using a traditional programming language, you could With STL you would have to rediscover a topology first, a This means you have topology to work with, not just a "polygon soup" as Very similar to an OpenSCAD polyhedron, with unique vertices separateįrom the (triangular) faces and each face defined as 3 vertex indices. AMF is an XML file format containing the result of booleans in a form You want to try it is probably easier to export to AMF, OpenSCAD can do Whether your idea is really worth pursuing is a issue in itself, but if > generated STL file, and the coordinates are there, but not organized in > equations that determine the shape are not known. > trivial (to me), and ii) I want to solve the more general case where the > sweep, and generating the coordinates explicitly, but a) that is not I considered re-writing the code, below, as a > programming language if I had a list of the coordinates along each of > I have a conceptual idea of how this would be done in a traditional This may be more effort than I want to expend, but I wondered if anyone had a brilliant insight. I looked at the generated STL file, and the coordinates are there, but not organized in the way that I would want them to be. I considered re-writing the code, below, as a sweep, and generating the coordinates explicitly, but a) that is not trivial (to me), and ii) I want to solve the more general case where the equations that determine the shape are not known. I have a conceptual idea of how this would be done in a traditional programming language if I had a list of the coordinates along each of the 4 boundary lines. The idea is to be able to create the original shape out of, say, cardboard by cutting out the 4 2D shapes and then taping them together. I would like a way to take each of the 4 surfaces and produce a 2D shape that, when cut out and bent, would conform to the original surface. Note that this is an example shape: I want to work with families of similar shapes, not just with this one example. It produces a shape with 4 curved sides, each of which lies on the surface of a cylinder. I have a bit of code at the end of this question. This may be more effort than I want to expend, but I wondered if anyoneĭ = -8 // delta to drop center of bottom Generated STL file, and the coordinates are there, but not organized in Trivial (to me), and ii) I want to solve the more general case where theĮquations that determine the shape are not known. Sweep, and generating the coordinates explicitly, but a) that is not Programming language if I had a list of the coordinates along each of I have a conceptual idea of how this would be done in a traditional Idea is to be able to create the original shape out of, say, cardboardīy cutting out the 4 2D shapes and then taping them together. That, when cut out and bent, would conform to the original surface. I would like a way to take each of the 4 surfaces and produce a 2D shape Similar shapes, not just with this one example. Note that this is an example shape: I want to work with families of With 4 curved sides, each of which lies on the surface of a cylinder.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |